-- card: 3475 from stack: in.96 -- bmap block id: 2198 -- flags: 0000 -- background id: 2701 -- name: Sales -- part 1 (button) -- low flags: 00 -- high flags: 0004 -- rect: left=452 top=303 right=331 bottom=491 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp go first end mouseUp -- part 2 (field) -- low flags: 01 -- high flags: 0000 -- rect: left=24 top=74 right=171 bottom=247 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: -- part 3 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=79 top=170 right=203 bottom=141 -- title width / last selected line: 0 -- icon id / first selected line: 27056 / 27056 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Value ----- HyperTalk script ----- on mouseUp hide card button "value" Set visible of card field "value of furs" to not visible of card field "value of furs" end mouseUp -- part 4 (field) -- low flags: 81 -- high flags: 0004 -- rect: left=8 top=179 right=297 bottom=414 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 4 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: value of furs ----- HyperTalk script ----- on mousedown set visible of card field "value of furs" to false show card button "value" end mousedown -- part 5 (button) -- low flags: 00 -- high flags: 8000 -- rect: left=392 top=290 right=338 bottom=447 -- title width / last selected line: 0 -- icon id / first selected line: 6460 / 6460 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: go back ----- HyperTalk script ----- on mouseUp set lockscreen to true go to card "legend" hide card field "key1" hide card field "key2" set lockscreen to false end mouseUp -- part contents for card part 2 ----- text ----- Hats, like the beaver hat shown to the right, were made from the furs traded in the sales shop at the fort. Click below to see how James Yale worked out the value of the furs. -- part contents for card part 4 ----- text ----- 1 large beaver = 1 beaver 15 mink = 1 beaver 2 small beaver = 1 beaver 15 muscrat = 1 beaver 2 fox = 1 beaver 2 land otter = 1 beaver 2 lynx = 1 beaver 10 raccoon = 1 beaver 5 marten = 1 beaver 4 wolf = 1 beaver 4 wolverine = 1 beaver 3 bear = 1 beaver